![]() Sure enough, we saw a significant split in audience response to the finished game, based on this issue. It was great to hear that they loved the game, but the learning curve represented a big problem: when considering the needs of the broad audience the game was intended for, the ramp-up time was about 43 minutes too long. ![]() I asked them how long it had taken them to get used to the new mechanics, and they all guessed about 45 minutes. The first game continues to sell well, and is held up by enthusiast gamers as a worthy challenge to their skills.Īn interesting moment as a producer on Super Monkey Ball came when three of our testers insisted that they preferred the iPhone game to earlier versions in the series, which used an analog stick for control. ![]() ![]() Rolling Ai-Ai the monkey around in 3D tied perfectly with the tilt/accelerometer functionality of the iPhone this new way to play allowed SEGA to re-invent a classic intellectual property. The original Super Monkey Ball on iPhone was the number one paid app at the launch of the App Store.
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